blog.martino.im

Computer Graphics

Aug 24, 20251 min read

Vulkan setup and cpp stuff

Foundations of CG

Advanced Transformations

Projections

Matrix View

World Matrix

Meshes

Rendering

Rendering Techniques

GLSL

Lights

Bidirectional Reflectance Distribution Function - BRDF

13.Textures

14.Datasets and Uniforms

15.Pipeline Creation


Graph View

Backlinks

  • 02.GPU architecture
  • README

Martino Piaggi

  • martino.im